[Cheat Detection] Anti-Cheat reimplementation (#1434)

* [Cheat Detection] Anti-Cheat reimplementation

* minor patch fixes

* ceiling to server side runspeed

Warp(LT) was picking up a bunch of expected 6.2 but it was reported back as 6.5, this should help reduce the amount of false positives we get

* use ceil instead of std::ceilf for linux

* boat false positive fix

* stopping the double detection

* fixes and cleanup

* auto merge tricked me...

* dummy divide by 0 checks

this should prevent anyone from setting Zone:MQWarpDetectionDistanceFactor to 0 and causing a crash.

* Formatting

* encapsulation to its own class and clean up

* more detections

* typo

* OP_UnderWorld implmentation

* Update client_packet.h

* Syntax changes, formatting, cleanup

* preventing crashes due to invalid packet size

* typos and clearer logic

* seperated the catagory for cheats

* Updated MQGhost for more detail

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Dencelle
2021-08-31 01:08:31 -05:00
committed by GitHub
parent 26299354b6
commit 7b069dcf20
25 changed files with 664 additions and 26 deletions
+2
View File
@@ -131,6 +131,7 @@ const char *LuaEvents[_LargestEventID] = {
"event_use_skill",
"event_combine_validate",
"event_bot_command",
"event_warp",
"event_test_buff"
};
@@ -217,6 +218,7 @@ LuaParser::LuaParser() {
PlayerArgumentDispatch[EVENT_TEST_BUFF] = handle_test_buff;
PlayerArgumentDispatch[EVENT_COMBINE_VALIDATE] = handle_player_combine_validate;
PlayerArgumentDispatch[EVENT_BOT_COMMAND] = handle_player_bot_command;
PlayerArgumentDispatch[EVENT_WARP] = handle_player_warp;
ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;