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[Cheat Detection] Anti-Cheat reimplementation (#1434)
* [Cheat Detection] Anti-Cheat reimplementation * minor patch fixes * ceiling to server side runspeed Warp(LT) was picking up a bunch of expected 6.2 but it was reported back as 6.5, this should help reduce the amount of false positives we get * use ceil instead of std::ceilf for linux * boat false positive fix * stopping the double detection * fixes and cleanup * auto merge tricked me... * dummy divide by 0 checks this should prevent anyone from setting Zone:MQWarpDetectionDistanceFactor to 0 and causing a crash. * Formatting * encapsulation to its own class and clean up * more detections * typo * OP_UnderWorld implmentation * Update client_packet.h * Syntax changes, formatting, cleanup * preventing crashes due to invalid packet size * typos and clearer logic * seperated the catagory for cheats * Updated MQGhost for more detail Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -3225,6 +3225,7 @@ luabind::scope lua_register_events() {
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luabind::value("spawn_zone", static_cast<int>(EVENT_SPAWN_ZONE)),
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luabind::value("death_zone", static_cast<int>(EVENT_DEATH_ZONE)),
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luabind::value("use_skill", static_cast<int>(EVENT_USE_SKILL)),
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luabind::value("warp", static_cast<int>(EVENT_WARP)),
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luabind::value("test_buff", static_cast<int>(EVENT_TEST_BUFF))
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];
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}
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