Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp

This commit is contained in:
KayenEQ
2014-10-31 22:40:49 -04:00
parent 441ddf233a
commit 7b0045290d
6 changed files with 67 additions and 67 deletions
+3 -3
View File
@@ -157,9 +157,9 @@ public:
void CastGroupSpell(Mob* caster,uint16 spellid, uint32 gid);
void SplitExp(uint32 exp, Mob* other);
uint32 GetTotalRaidDamage(Mob* other);
void BalanceHP(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr, int32 limit = 0);
void BalanceMana(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr, int32 limit = 0);
void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, int32 range = 0);
void BalanceHP(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
void BalanceMana(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range = 0);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
void GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid);