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Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp
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+3
-3
@@ -157,9 +157,9 @@ public:
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void CastGroupSpell(Mob* caster,uint16 spellid, uint32 gid);
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void SplitExp(uint32 exp, Mob* other);
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uint32 GetTotalRaidDamage(Mob* other);
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void BalanceHP(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr, int32 limit = 0);
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void BalanceMana(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr, int32 limit = 0);
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void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, int32 range = 0);
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void BalanceHP(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
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void BalanceMana(int32 penalty, uint32 gid, float range = 0, Mob* caster = nullptr, int32 limit = 0);
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void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range = 0);
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void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
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void GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid);
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