Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp

This commit is contained in:
KayenEQ
2014-10-31 22:40:49 -04:00
parent 441ddf233a
commit 7b0045290d
6 changed files with 67 additions and 67 deletions
+3 -3
View File
@@ -511,7 +511,7 @@ uint32 Raid::GetTotalRaidDamage(Mob* other)
return total;
}
void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, int32 range)
void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, float range)
{
if (!caster)
return;
@@ -554,7 +554,7 @@ void Raid::HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, int32 range)
}
void Raid::BalanceHP(int32 penalty, uint32 gid, int32 range, Mob* caster, int32 limit)
void Raid::BalanceHP(int32 penalty, uint32 gid, float range, Mob* caster, int32 limit)
{
if (!caster)
return;
@@ -610,7 +610,7 @@ void Raid::BalanceHP(int32 penalty, uint32 gid, int32 range, Mob* caster, int32
}
}
void Raid::BalanceMana(int32 penalty, uint32 gid, int32 range, Mob* caster, int32 limit)
void Raid::BalanceMana(int32 penalty, uint32 gid, float range, Mob* caster, int32 limit)
{
if (!caster)
return;