Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl

This commit is contained in:
KimLS
2013-05-17 17:10:38 -07:00
parent bec6acc01e
commit 7adcf6d3e5
26 changed files with 416 additions and 483 deletions
-4
View File
@@ -238,10 +238,6 @@ public:
inline ItemInst *GetQuestItem() const {return questitem; }
inline bool ProximitySayInUse() { return HaveProximitySays; }
bool TurnInItem(uint32 itm, int charges);
void CompleteHandIn();
void ResetHandIn();
void ClearHandIn();
void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);