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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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@@ -238,10 +238,6 @@ public:
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inline ItemInst *GetQuestItem() const {return questitem; }
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inline bool ProximitySayInUse() { return HaveProximitySays; }
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bool TurnInItem(uint32 itm, int charges);
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void CompleteHandIn();
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void ResetHandIn();
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void ClearHandIn();
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void CrossZoneSignalPlayerByCharID(int charid, uint32 data);
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void CrossZoneSignalPlayerByName(const char *CharName, uint32 data);
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void CrossZoneMessagePlayerByName(uint32 Type, const char *CharName, const char *Message);
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