Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl

This commit is contained in:
KimLS
2013-05-17 17:10:38 -07:00
parent bec6acc01e
commit 7adcf6d3e5
26 changed files with 416 additions and 483 deletions
+5 -6
View File
@@ -284,17 +284,16 @@ int main(int argc, char** argv) {
}
parse = new QuestParserCollection();
#ifdef EMBPERL
//PerlXSParser *pxs = new PerlXSParser();
PerlembParser *perl_parser = new PerlembParser();
parse->RegisterQuestInterface(perl_parser, "pl");
#endif
#ifdef LUA_EQEMU
LuaParser *lua_parser = new LuaParser();
parse->RegisterQuestInterface(lua_parser, "lua");
#endif
#ifdef EMBPERL
PerlembParser *perl_parser = new PerlembParser();
parse->RegisterQuestInterface(perl_parser, "pl");
#endif
//now we have our parser, load the quests
_log(ZONE__INIT, "Loading quests");
parse->ReloadQuests();