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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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@@ -0,0 +1,28 @@
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#ifndef EQEMU_LUA_ITEMINST_H
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#define EQEMU_LUA_ITEMINST_H
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#ifdef LUA_EQEMU
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#include "lua_ptr.h"
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class ItemInst;
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class Lua_ItemInst : public Lua_Ptr<void>
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{
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typedef ItemInst NativeType;
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public:
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Lua_ItemInst() { }
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Lua_ItemInst(ItemInst *d) : Lua_Ptr(d) { }
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virtual ~Lua_ItemInst() { }
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operator ItemInst*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<ItemInst*>(d);
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}
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return nullptr;
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}
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};
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#endif
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#endif
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