Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl

This commit is contained in:
KimLS
2013-05-17 17:10:38 -07:00
parent bec6acc01e
commit 7adcf6d3e5
26 changed files with 416 additions and 483 deletions
+28
View File
@@ -0,0 +1,28 @@
#ifndef EQEMU_LUA_ITEMINST_H
#define EQEMU_LUA_ITEMINST_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
class ItemInst;
class Lua_ItemInst : public Lua_Ptr<void>
{
typedef ItemInst NativeType;
public:
Lua_ItemInst() { }
Lua_ItemInst(ItemInst *d) : Lua_Ptr(d) { }
virtual ~Lua_ItemInst() { }
operator ItemInst*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<ItemInst*>(d);
}
return nullptr;
}
};
#endif
#endif