Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl

This commit is contained in:
KimLS
2013-05-17 17:10:38 -07:00
parent bec6acc01e
commit 7adcf6d3e5
26 changed files with 416 additions and 483 deletions
+7 -7
View File
@@ -4,20 +4,20 @@
#include "lua_ptr.h"
class ItemInst;
struct Item_Struct;
class Lua_Item : public Lua_Ptr
class Lua_Item : public Lua_Ptr<const void>
{
typedef ItemInst NativeType;
typedef Item_Struct NativeType;
public:
Lua_Item() { }
Lua_Item(ItemInst *d) : Lua_Ptr(d) { }
Lua_Item(const Item_Struct *d) : Lua_Ptr(d) { }
virtual ~Lua_Item() { }
operator ItemInst*() {
void *d = GetLuaPtrData();
operator const Item_Struct*() {
const void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<ItemInst*>(d);
return reinterpret_cast<const Item_Struct*>(d);
}
return nullptr;