Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl

This commit is contained in:
KimLS
2013-05-17 17:10:38 -07:00
parent bec6acc01e
commit 7adcf6d3e5
26 changed files with 416 additions and 483 deletions
+48
View File
@@ -0,0 +1,48 @@
#ifdef LUA_EQEMU
#include "masterentity.h"
#include "hate_list.h"
#include "lua_mob.h"
#include "lua_hate_entry.h"
Lua_Mob Lua_HateEntry::GetEnt() {
Lua_Safe_Call_Mob();
return Lua_Mob(self->ent);
}
void Lua_HateEntry::SetEnt(Lua_Mob e) {
Lua_Safe_Call_Void();
self->ent = e;
}
int Lua_HateEntry::GetDamage() {
Lua_Safe_Call_Int();
return self->damage;
}
void Lua_HateEntry::SetDamage(int value) {
Lua_Safe_Call_Void();
self->damage = value;
}
int Lua_HateEntry::GetHate() {
Lua_Safe_Call_Int();
return self->hate;
}
void Lua_HateEntry::SetHate(int value) {
Lua_Safe_Call_Void();
self->hate = value;
}
int Lua_HateEntry::GetFrenzy() {
Lua_Safe_Call_Int();
return self->bFrenzy;
}
void Lua_HateEntry::SetFrenzy(bool value) {
Lua_Safe_Call_Void();
self->bFrenzy = value;
}
#endif