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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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@@ -28,7 +28,7 @@ struct Lua_HateList;
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#define Lua_Safe_Call_Client() if(!d_) { return Lua_Client(); } NativeType *self = reinterpret_cast<NativeType*>(d_)
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#define Lua_Safe_Call_HateList() if(!d_) { return Lua_HateList(); } NativeType *self = reinterpret_cast<NativeType*>(d_)
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class Lua_Entity : public Lua_Ptr
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class Lua_Entity : public Lua_Ptr<void>
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{
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typedef Entity NativeType;
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public:
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