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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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+1
-2
@@ -19,9 +19,8 @@
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#ifndef HATELIST_H
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#define HATELIST_H
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class tHateEntry
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struct tHateEntry
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{
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public:
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Mob *ent;
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int32 damage, hate;
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bool bFrenzy;
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