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Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl
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-1
@@ -58,7 +58,7 @@ RDTSC_Timer::RDTSC_Timer(bool start_it) {
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}
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int64 RDTSC_Timer::rdtsc() {
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int64 res;
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int64 res = 0;
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#ifdef USE_RDTSC
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#ifndef WIN64
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#ifdef WIN32
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@@ -385,7 +385,6 @@ RULE_BOOL ( NPC, SmartLastFightingDelayMoving, true)
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RULE_BOOL ( NPC, ReturnNonQuestNoDropItems, false) // Returns NO DROP items on NPCs that don't have an EVENT_TRADE sub in their script
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RULE_INT ( NPC, StartEnrageValue, 9) // % HP that an NPC will begin to enrage
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RULE_BOOL ( NPC, LiveLikeEnrage, false) // If set to true then only player controlled pets will enrage
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RULE_BOOL (NPC, UseMultiQuest, false) // If true, NPC will remember items handed to them for classic multiquest support.
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RULE_CATEGORY_END()
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RULE_CATEGORY ( Aggro )
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