Some quest item and spell work, took out that stupid multiquesting code -> use your brains that's completely doable entirely in quests even perl

This commit is contained in:
KimLS
2013-05-17 17:10:38 -07:00
parent bec6acc01e
commit 7adcf6d3e5
26 changed files with 416 additions and 483 deletions
+1 -1
View File
@@ -58,7 +58,7 @@ RDTSC_Timer::RDTSC_Timer(bool start_it) {
}
int64 RDTSC_Timer::rdtsc() {
int64 res;
int64 res = 0;
#ifdef USE_RDTSC
#ifndef WIN64
#ifdef WIN32
-1
View File
@@ -385,7 +385,6 @@ RULE_BOOL ( NPC, SmartLastFightingDelayMoving, true)
RULE_BOOL ( NPC, ReturnNonQuestNoDropItems, false) // Returns NO DROP items on NPCs that don't have an EVENT_TRADE sub in their script
RULE_INT ( NPC, StartEnrageValue, 9) // % HP that an NPC will begin to enrage
RULE_BOOL ( NPC, LiveLikeEnrage, false) // If set to true then only player controlled pets will enrage
RULE_BOOL (NPC, UseMultiQuest, false) // If true, NPC will remember items handed to them for classic multiquest support.
RULE_CATEGORY_END()
RULE_CATEGORY ( Aggro )