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[Database] Add Extra Haste to Bots/Character Tables (#4286)
* [Database] Add Extra Haste to Bots/Character Tables * Remove Database::GetExtraHasteByCharacterID * Update database.h * Update mob.cpp * Update database_update_manifest.cpp --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -1186,6 +1186,11 @@ void Lua_Mob::SetExtraHaste(int haste) {
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self->SetExtraHaste(haste);
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}
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void Lua_Mob::SetExtraHaste(int haste, bool need_to_save) {
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Lua_Safe_Call_Void();
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self->SetExtraHaste(haste, need_to_save);
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}
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int Lua_Mob::GetHaste() {
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Lua_Safe_Call_Int();
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return self->GetHaste();
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@@ -3369,6 +3374,12 @@ std::string Lua_Mob::GetConsiderColor(uint8 other_level)
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return EQ::constants::GetConsiderColorName(self->GetLevelCon(other_level));
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}
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int Lua_Mob::GetExtraHaste()
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{
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Lua_Safe_Call_Int();
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return self->GetExtraHaste();
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}
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luabind::scope lua_register_mob() {
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return luabind::class_<Lua_Mob, Lua_Entity>("Mob")
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.def(luabind::constructor<>())
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@@ -3605,6 +3616,7 @@ luabind::scope lua_register_mob() {
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.def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo)
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.def("GetEntityVariable", &Lua_Mob::GetEntityVariable)
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.def("GetEntityVariables",&Lua_Mob::GetEntityVariables)
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.def("GetExtraHaste",&Lua_Mob::GetExtraHaste)
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.def("GetEyeColor1", &Lua_Mob::GetEyeColor1)
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.def("GetEyeColor2", &Lua_Mob::GetEyeColor2)
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.def("GetFR", &Lua_Mob::GetFR)
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@@ -3868,6 +3880,7 @@ luabind::scope lua_register_mob() {
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.def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee)
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.def("SetEntityVariable", &Lua_Mob::SetEntityVariable)
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.def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste)
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.def("SetExtraHaste", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetExtraHaste)
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.def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance)
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.def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode)
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.def("SetGender", (void(Lua_Mob::*)(uint8))&Lua_Mob::SetGender)
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