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[Rules] Add Toggle for Warrior Shielding (#2496)
This adds a toggle to disable the Warrior shielding ability. This will not stop the client-side message from sending when you do not have a target, but it will keep the ability from doing anything.
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@ -491,6 +491,7 @@ RULE_INT(Combat, FrontalStunImmunityRaces, 512, "Bitmask for Races than have fro
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RULE_BOOL(Combat, NPCsUseFrontalStunImmunityRaces, true, "Enable or disable NPCs using frontal stun immunity Races from Combat:FrontalStunImmunityRaces, true by default.")
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RULE_BOOL(Combat, AssassinateOnlyHumanoids, true, "Enable or disable Assassinate only being allowed on Humanoids, true by default.")
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RULE_BOOL(Combat, HeadshotOnlyHumanoids, true, "Enable or disable Headshot only being allowed on Humanoids, true by default.")
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RULE_BOOL(Combat, EnableWarriorShielding, true, "Enable or disable Warrior Shielding Ability (/shield), true by default.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(NPC)
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@ -12978,10 +12978,14 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
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return;
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}
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pTimerType timer = pTimerShieldAbility;
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if (!RuleB(Combat, EnableWarriorShielding)) {
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Message(Chat::White, "/shield is disabled.");
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return;
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}
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pTimerType timer = pTimerShieldAbility;
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if (!p_timers.Expired(&database, timer, false)) {
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uint32 remaining_time = p_timers.GetRemainingTime(timer);
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auto remaining_time = p_timers.GetRemainingTime(timer);
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Message(
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Chat::White,
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fmt::format(
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@ -12992,8 +12996,7 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
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return;
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}
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Shielding_Struct* shield = (Shielding_Struct*)app->pBuffer;
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auto shield = (Shielding_Struct*) app->pBuffer;
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if (ShieldAbility(shield->target_id, 15, 12000, 50, 25, true, false)) {
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p_timers.Start(timer, SHIELD_ABILITY_RECAST_TIME);
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}
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