From 7ab32af4dc3175a7f8b31683596fe58fec6ab6a0 Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Thu, 6 Mar 2025 23:49:36 -0500 Subject: [PATCH] [Rules] Fix EvolvingItems:PercentOfRaidExperience Description (#4757) - Fixes an issue where the description was inaccurate, described [here](https://discord.com/channels/212663220849213441/557677602706423982/1347293634453835899). --- common/ruletypes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/ruletypes.h b/common/ruletypes.h index f357aa756..f053656ec 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -1161,7 +1161,7 @@ RULE_CATEGORY_END() RULE_CATEGORY(EvolvingItems) RULE_REAL(EvolvingItems, PercentOfSoloExperience, 0.1, "Percentage of solo experience allocated to evolving items that require experience.") RULE_REAL(EvolvingItems, PercentOfGroupExperience, 0.1, "Percentage of group experience allocated to evolving items that require experience.") -RULE_REAL(EvolvingItems, PercentOfRaidExperience, 0.1, "Percentage of solo experience allocated to evolving items that require experience.") +RULE_REAL(EvolvingItems, PercentOfRaidExperience, 0.1, "Percentage of raid experience allocated to evolving items that require experience.") RULE_INT(EvolvingItems, DelayUponEquipping, 30000, "Delay in ms before an evolving item will earn rewards after equipping. Default is 30000ms or 30s.") RULE_CATEGORY_END()