diff --git a/common/ruletypes.h b/common/ruletypes.h index f357aa756..f053656ec 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -1161,7 +1161,7 @@ RULE_CATEGORY_END() RULE_CATEGORY(EvolvingItems) RULE_REAL(EvolvingItems, PercentOfSoloExperience, 0.1, "Percentage of solo experience allocated to evolving items that require experience.") RULE_REAL(EvolvingItems, PercentOfGroupExperience, 0.1, "Percentage of group experience allocated to evolving items that require experience.") -RULE_REAL(EvolvingItems, PercentOfRaidExperience, 0.1, "Percentage of solo experience allocated to evolving items that require experience.") +RULE_REAL(EvolvingItems, PercentOfRaidExperience, 0.1, "Percentage of raid experience allocated to evolving items that require experience.") RULE_INT(EvolvingItems, DelayUponEquipping, 30000, "Delay in ms before an evolving item will earn rewards after equipping. Default is 30000ms or 30s.") RULE_CATEGORY_END()