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[Scheduler] Event scheduler implementation (#1257)
* Event scheduler implementation * Create 2021_02_17_server_scheduled_events.sql * Tweak * Remove unused event [skip ci] * Cleanup [skip ci] * PR adjustments * Database manifest
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+19
-1
@@ -55,7 +55,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "zone_config.h"
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#include "zone_reload.h"
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extern EntityList entity_list;
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extern Zone* zone;
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extern volatile bool is_zone_loaded;
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@@ -2815,6 +2814,15 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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break;
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}
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case ServerOP_UpdateSchedulerEvents: {
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LogScheduler("Received signal from world to update");
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if (m_zone_scheduler) {
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m_zone_scheduler->LoadScheduledEvents();
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}
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break;
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}
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case ServerOP_HotReloadQuests:
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{
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if (!zone) {
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@@ -3301,3 +3309,13 @@ void WorldServer::OnKeepAlive(EQ::Timer *t)
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ServerPacket pack(ServerOP_KeepAlive, 0);
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SendPacket(&pack);
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}
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ZoneEventScheduler *WorldServer::GetScheduler() const
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{
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return m_zone_scheduler;
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}
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void WorldServer::SetScheduler(ZoneEventScheduler *scheduler)
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{
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WorldServer::m_zone_scheduler = scheduler;
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}
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