mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
This commit is contained in:
+40
-38
@@ -162,7 +162,7 @@ void WorldServer::Process() {
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ServerPacket *pack = 0;
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while((pack = tcpc.PopPacket())) {
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Log.Out(Logs::Detail, Logs::Zone_Server, "Got 0x%04x from world:", pack->opcode);
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Log(Logs::Detail, Logs::Zone_Server, "Got 0x%04x from world:", pack->opcode);
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switch(pack->opcode) {
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case 0: {
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break;
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@@ -176,12 +176,12 @@ void WorldServer::Process() {
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if (pack->size != sizeof(ServerConnectInfo))
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break;
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ServerConnectInfo* sci = (ServerConnectInfo*) pack->pBuffer;
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Log.Out(Logs::Detail, Logs::Zone_Server, "World assigned Port: %d for this zone.", sci->port);
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Log(Logs::Detail, Logs::Zone_Server, "World assigned Port: %d for this zone.", sci->port);
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ZoneConfig::SetZonePort(sci->port);
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break;
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}
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case ServerOP_ZAAuthFailed: {
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Log.Out(Logs::Detail, Logs::Zone_Server, "World server responded 'Not Authorized', disabling reconnect");
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Log(Logs::Detail, Logs::Zone_Server, "World server responded 'Not Authorized', disabling reconnect");
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pTryReconnect = false;
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Disconnect();
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break;
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@@ -407,12 +407,12 @@ void WorldServer::Process() {
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}
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}
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else {
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Log.Out(Logs::Detail, Logs::None, "[CLIENT] id=%i, playerineqstring=%i, playersinzonestring=%i. Dumping WhoAllReturnStruct:",
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Log(Logs::Detail, Logs::None, "[CLIENT] id=%i, playerineqstring=%i, playersinzonestring=%i. Dumping WhoAllReturnStruct:",
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wars->id, wars->playerineqstring, wars->playersinzonestring);
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}
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}
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else
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Log.Out(Logs::General, Logs::Error, "WhoAllReturnStruct: Could not get return struct!");
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Log(Logs::General, Logs::Error, "WhoAllReturnStruct: Could not get return struct!");
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break;
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}
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case ServerOP_EmoteMessage: {
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@@ -704,7 +704,7 @@ void WorldServer::Process() {
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//pendingrezexp is the amount of XP on the corpse. Setting it to a value >= 0
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//also serves to inform Client::OPRezzAnswer to expect a packet.
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client->SetPendingRezzData(srs->exp, srs->dbid, srs->rez.spellid, srs->rez.corpse_name);
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Log.Out(Logs::Detail, Logs::Spells, "OP_RezzRequest in zone %s for %s, spellid:%i",
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Log(Logs::Detail, Logs::Spells, "OP_RezzRequest in zone %s for %s, spellid:%i",
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zone->GetShortName(), client->GetName(), srs->rez.spellid);
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auto outapp = new EQApplicationPacket(OP_RezzRequest,
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sizeof(Resurrect_Struct));
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@@ -719,10 +719,10 @@ void WorldServer::Process() {
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// to the zone that the corpse is in.
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Corpse* corpse = entity_list.GetCorpseByName(srs->rez.corpse_name);
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if (corpse && corpse->IsCorpse()) {
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Log.Out(Logs::Detail, Logs::Spells, "OP_RezzComplete received in zone %s for corpse %s",
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Log(Logs::Detail, Logs::Spells, "OP_RezzComplete received in zone %s for corpse %s",
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zone->GetShortName(), srs->rez.corpse_name);
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Log.Out(Logs::Detail, Logs::Spells, "Found corpse. Marking corpse as rezzed if needed.");
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Log(Logs::Detail, Logs::Spells, "Found corpse. Marking corpse as rezzed if needed.");
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// I don't know why Rezzed is not set to true in CompleteRezz().
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if (!IsEffectInSpell(srs->rez.spellid, SE_SummonToCorpse)) {
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corpse->IsRezzed(true);
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@@ -751,7 +751,7 @@ void WorldServer::Process() {
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}
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case ServerOP_SyncWorldTime: {
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if (zone != 0 && !zone->is_zone_time_localized) {
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Log.Out(Logs::Moderate, Logs::Zone_Server, "%s Received Message SyncWorldTime", __FUNCTION__);
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Log(Logs::Moderate, Logs::Zone_Server, "%s Received Message SyncWorldTime", __FUNCTION__);
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eqTimeOfDay* newtime = (eqTimeOfDay*)pack->pBuffer;
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zone->zone_time.SetCurrentEQTimeOfDay(newtime->start_eqtime, newtime->start_realtime);
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@@ -774,12 +774,12 @@ void WorldServer::Process() {
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(eq_time.hour >= 13) ? "pm" : "am"
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);
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Log.Out(Logs::General, Logs::Zone_Server, "Time Broadcast Packet: %s", time_message);
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Log(Logs::General, Logs::Zone_Server, "Time Broadcast Packet: %s", time_message);
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zone->SetZoneHasCurrentTime(true);
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}
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if (zone && zone->is_zone_time_localized){
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Log.Out(Logs::General, Logs::Zone_Server, "Received request to sync time from world, but our time is localized currently");
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Log(Logs::General, Logs::Zone_Server, "Received request to sync time from world, but our time is localized currently");
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}
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break;
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}
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@@ -1396,7 +1396,7 @@ void WorldServer::Process() {
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if(NewCorpse)
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NewCorpse->Spawn();
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else
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Log.Out(Logs::General, Logs::Error, "Unable to load player corpse id %u for zone %s.", s->player_corpse_id, zone->GetShortName());
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Log(Logs::General, Logs::Error, "Unable to load player corpse id %u for zone %s.", s->player_corpse_id, zone->GetShortName());
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break;
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}
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@@ -1768,7 +1768,7 @@ void WorldServer::Process() {
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break;
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}
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case ServerOP_ReloadLogs: {
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database.LoadLogSettings(Log.log_settings);
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database.LoadLogSettings(LogSys.log_settings);
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break;
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}
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case ServerOP_ReloadPerlExportSettings: {
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@@ -1881,34 +1881,34 @@ void WorldServer::Process() {
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case ServerOP_ChangeSharedMem:
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{
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std::string hotfix_name = std::string((char*)pack->pBuffer);
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Log.Out(Logs::General, Logs::Zone_Server, "Loading items");
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Log(Logs::General, Logs::Zone_Server, "Loading items");
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if(!database.LoadItems(hotfix_name)) {
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Log.Out(Logs::General, Logs::Error, "Loading items FAILED!");
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Log(Logs::General, Logs::Error, "Loading items FAILED!");
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
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Log(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
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if(!database.LoadNPCFactionLists(hotfix_name)) {
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Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
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Log(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables");
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Log(Logs::General, Logs::Zone_Server, "Loading loot tables");
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if(!database.LoadLoot(hotfix_name)) {
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Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
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Log(Logs::General, Logs::Error, "Loading loot FAILED!");
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps");
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Log(Logs::General, Logs::Zone_Server, "Loading skill caps");
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if(!database.LoadSkillCaps(std::string(hotfix_name))) {
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Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
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Log(Logs::General, Logs::Error, "Loading skill caps FAILED!");
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading spells");
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Log(Logs::General, Logs::Zone_Server, "Loading spells");
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if(!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
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Log.Out(Logs::General, Logs::Error, "Loading spells FAILED!");
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Log(Logs::General, Logs::Error, "Loading spells FAILED!");
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}
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Log.Out(Logs::General, Logs::Zone_Server, "Loading base data");
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Log(Logs::General, Logs::Zone_Server, "Loading base data");
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if(!database.LoadBaseData(hotfix_name)) {
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Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
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Log(Logs::General, Logs::Error, "Loading base data FAILED!");
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}
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break;
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}
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@@ -2047,7 +2047,7 @@ bool WorldServer::SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32
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bool WorldServer::RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode)
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{
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Log.Out(Logs::Detail, Logs::Spells, "WorldServer::RezzPlayer rezzexp is %i (0 is normal for RezzComplete", rezzexp);
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Log(Logs::Detail, Logs::Spells, "WorldServer::RezzPlayer rezzexp is %i (0 is normal for RezzComplete", rezzexp);
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auto pack = new ServerPacket(ServerOP_RezzPlayer, sizeof(RezzPlayer_Struct));
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RezzPlayer_Struct* sem = (RezzPlayer_Struct*) pack->pBuffer;
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sem->rezzopcode = opcode;
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@@ -2055,10 +2055,12 @@ bool WorldServer::RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32
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sem->exp = rezzexp;
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sem->dbid = dbid;
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bool ret = SendPacket(pack);
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if (ret)
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Log.Out(Logs::Detail, Logs::Spells, "Sending player rezz packet to world spellid:%i", sem->rez.spellid);
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else
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Log.Out(Logs::Detail, Logs::Spells, "NOT Sending player rezz packet to world");
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if (ret) {
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Log(Logs::Detail, Logs::Spells, "Sending player rezz packet to world spellid:%i", sem->rez.spellid);
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}
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else {
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Log(Logs::Detail, Logs::Spells, "NOT Sending player rezz packet to world");
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}
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safe_delete(pack);
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return ret;
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@@ -2078,14 +2080,14 @@ void WorldServer::HandleReloadTasks(ServerPacket *pack)
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{
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ReloadTasks_Struct* rts = (ReloadTasks_Struct*) pack->pBuffer;
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Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Zone received ServerOP_ReloadTasks from World, Command %i", rts->Command);
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Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Zone received ServerOP_ReloadTasks from World, Command %i", rts->Command);
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switch(rts->Command) {
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case RELOADTASKS:
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entity_list.SaveAllClientsTaskState();
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if(rts->Parameter == 0) {
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Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload ALL tasks");
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Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload ALL tasks");
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safe_delete(taskmanager);
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taskmanager = new TaskManager;
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taskmanager->LoadTasks();
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@@ -2094,7 +2096,7 @@ void WorldServer::HandleReloadTasks(ServerPacket *pack)
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entity_list.ReloadAllClientsTaskState();
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}
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else {
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Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload only task %i", rts->Parameter);
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Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload only task %i", rts->Parameter);
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taskmanager->LoadTasks(rts->Parameter);
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entity_list.ReloadAllClientsTaskState(rts->Parameter);
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}
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@@ -2103,23 +2105,23 @@ void WorldServer::HandleReloadTasks(ServerPacket *pack)
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case RELOADTASKPROXIMITIES:
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if(zone) {
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Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task proximities");
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Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task proximities");
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taskmanager->LoadProximities(zone->GetZoneID());
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}
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break;
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case RELOADTASKGOALLISTS:
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Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task goal lists");
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Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task goal lists");
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taskmanager->ReloadGoalLists();
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break;
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case RELOADTASKSETS:
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Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task sets");
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Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Reload task sets");
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taskmanager->LoadTaskSets();
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break;
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default:
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Log.Out(Logs::General, Logs::Tasks, "[GLOBALLOAD] Unhandled ServerOP_ReloadTasks command %i", rts->Command);
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Log(Logs::General, Logs::Tasks, "[GLOBALLOAD] Unhandled ServerOP_ReloadTasks command %i", rts->Command);
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}
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@@ -2134,7 +2136,7 @@ uint32 WorldServer::NextGroupID() {
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if(cur_groupid >= last_groupid) {
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//this is an error... This means that 50 groups were created before
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//1 packet could make the zone->world->zone trip... so let it error.
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Log.Out(Logs::General, Logs::Error, "Ran out of group IDs before the server sent us more.");
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Log(Logs::General, Logs::Error, "Ran out of group IDs before the server sent us more.");
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return(0);
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}
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if(cur_groupid > (last_groupid - /*50*/995)) {
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