[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details

This commit is contained in:
Akkadius
2017-04-01 03:51:46 -05:00
parent 93a6efa95f
commit 7aa1d243b0
131 changed files with 3126 additions and 3066 deletions
+2 -2
View File
@@ -142,11 +142,11 @@ void Mob::CalculateNewFearpoint()
m_FearWalkTarget = glm::vec3(Loc.x, Loc.y, Loc.z);
currently_fleeing = true;
Log.Out(Logs::Detail, Logs::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
Log(Logs::Detail, Logs::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
return;
}
Log.Out(Logs::Detail, Logs::None, "No path found to selected node. Falling through to old fear point selection.");
Log(Logs::Detail, Logs::None, "No path found to selected node. Falling through to old fear point selection.");
}
int loop = 0;