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[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
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+2
-2
@@ -142,11 +142,11 @@ void Mob::CalculateNewFearpoint()
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m_FearWalkTarget = glm::vec3(Loc.x, Loc.y, Loc.z);
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currently_fleeing = true;
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Log.Out(Logs::Detail, Logs::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
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Log(Logs::Detail, Logs::None, "Feared to node %i (%8.3f, %8.3f, %8.3f)", Node, Loc.x, Loc.y, Loc.z);
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return;
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}
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Log.Out(Logs::Detail, Logs::None, "No path found to selected node. Falling through to old fear point selection.");
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Log(Logs::Detail, Logs::None, "No path found to selected node. Falling through to old fear point selection.");
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}
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int loop = 0;
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