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[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
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+9
-9
@@ -133,9 +133,9 @@ bool Doors::Process()
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void Doors::HandleClick(Client* sender, uint8 trigger)
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{
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//door debugging info dump
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Log.Out(Logs::Detail, Logs::Doors, "%s clicked door %s (dbid %d, eqid %d) at %s", sender->GetName(), door_name, db_id, door_id, to_string(m_Position).c_str());
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Log.Out(Logs::Detail, Logs::Doors, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
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Log.Out(Logs::Detail, Logs::Doors, " size %d, invert %d, dest: %s %s", size, invert_state, dest_zone, to_string(m_Destination).c_str());
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Log(Logs::Detail, Logs::Doors, "%s clicked door %s (dbid %d, eqid %d) at %s", sender->GetName(), door_name, db_id, door_id, to_string(m_Position).c_str());
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Log(Logs::Detail, Logs::Doors, " incline %d, opentype %d, lockpick %d, key %d, nokeyring %d, trigger %d type %d, param %d", incline, opentype, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param);
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Log(Logs::Detail, Logs::Doors, " size %d, invert %d, dest: %s %s", size, invert_state, dest_zone, to_string(m_Destination).c_str());
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auto outapp = new EQApplicationPacket(OP_MoveDoor, sizeof(MoveDoor_Struct));
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MoveDoor_Struct* md = (MoveDoor_Struct*)outapp->pBuffer;
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@@ -291,7 +291,7 @@ void Doors::HandleClick(Client* sender, uint8 trigger)
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float modskill = sender->GetSkill(EQEmu::skills::SkillPickLock);
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sender->CheckIncreaseSkill(EQEmu::skills::SkillPickLock, nullptr, 1);
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Log.Out(Logs::General, Logs::Skills, "Client has lockpicks: skill=%f", modskill);
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Log(Logs::General, Logs::Skills, "Client has lockpicks: skill=%f", modskill);
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if(GetLockpick() <= modskill)
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{
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@@ -547,13 +547,13 @@ void Doors::ToggleState(Mob *sender)
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}
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void Doors::DumpDoor(){
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Log.Out(Logs::General, Logs::None,
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Log(Logs::General, Logs::None,
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"db_id:%i door_id:%i zone_name:%s door_name:%s %s",
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db_id, door_id, zone_name, door_name, to_string(m_Position).c_str());
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Log.Out(Logs::General, Logs::None,
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Log(Logs::General, Logs::None,
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"opentype:%i guild_id:%i lockpick:%i keyitem:%i nokeyring:%i trigger_door:%i trigger_type:%i door_param:%i open:%s",
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opentype, guild_id, lockpick, keyitem, nokeyring, trigger_door, trigger_type, door_param, (isopen) ? "open":"closed");
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Log.Out(Logs::General, Logs::None,
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Log(Logs::General, Logs::None,
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"dest_zone:%s destination:%s ",
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dest_zone, to_string(m_Destination).c_str());
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}
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@@ -629,7 +629,7 @@ int32 ZoneDatabase::GetDoorsDBCountPlusOne(const char *zone_name, int16 version)
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}
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bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name, int16 version) {
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Log.Out(Logs::General, Logs::Status, "Loading Doors from database...");
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Log(Logs::General, Logs::Status, "Loading Doors from database...");
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// Door tmpDoor;
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@@ -656,7 +656,7 @@ bool ZoneDatabase::LoadDoors(int32 iDoorCount, Door *into, const char *zone_name
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into[rowIndex].db_id = atoi(row[0]);
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into[rowIndex].door_id = atoi(row[1]);
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Log.Out(Logs::Detail, Logs::Doors, "Door Load: db id: %u, door_id %u", into[rowIndex].db_id, into[rowIndex].door_id);
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Log(Logs::Detail, Logs::Doors, "Door Load: db id: %u, door_id %u", into[rowIndex].db_id, into[rowIndex].door_id);
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strn0cpy(into[rowIndex].zone_name,row[2],32);
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strn0cpy(into[rowIndex].door_name,row[3],32);
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