[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details

This commit is contained in:
Akkadius
2017-04-01 03:51:46 -05:00
parent 93a6efa95f
commit 7aa1d243b0
131 changed files with 3126 additions and 3066 deletions
+2 -2
View File
@@ -660,7 +660,7 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
effect == SE_StackingCommand_Overwrite)
continue;
Log.Out(Logs::Detail, Logs::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s",
Log(Logs::Detail, Logs::AA, "Applying Effect %d from AA %u in slot %d (base1: %d, base2: %d) on %s",
effect, rank.id, slot, base1, base2, GetCleanName());
uint8 focus = IsFocusEffect(0, 0, true, effect);
@@ -1498,7 +1498,7 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
break;
default:
Log.Out(Logs::Detail, Logs::AA, "SPA %d not accounted for in AA %s (%d)", effect, rank.base_ability->name.c_str(), rank.id);
Log(Logs::Detail, Logs::AA, "SPA %d not accounted for in AA %s (%d)", effect, rank.base_ability->name.c_str(), rank.id);
break;
}