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[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
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@@ -44,7 +44,7 @@ bool WorldConnection::SendPacket(ServerPacket* pack) {
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void WorldConnection::OnConnected() {
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const EQEmuConfig *Config=EQEmuConfig::get();
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Log.Out(Logs::General, Logs::Netcode, "[WORLD] Connected to World: %s:%d", Config->WorldIP.c_str(), Config->WorldTCPPort);
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Log(Logs::General, Logs::Netcode, "[WORLD] Connected to World: %s:%d", Config->WorldIP.c_str(), Config->WorldTCPPort);
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auto pack = new ServerPacket(ServerOP_ZAAuth, 16);
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MD5::Generate((const uchar*) m_password.c_str(), m_password.length(), pack->pBuffer);
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@@ -76,7 +76,7 @@ bool WorldConnection::Connect() {
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if (tcpc.Connect(Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf)) {
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return true;
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} else {
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Log.Out(Logs::General, Logs::Netcode, "[WORLD] WorldConnection connect: Connecting to the server %s:%d failed: %s", Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf);
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Log(Logs::General, Logs::Netcode, "[WORLD] WorldConnection connect: Connecting to the server %s:%d failed: %s", Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf);
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}
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return false;
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}
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