[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details

This commit is contained in:
Akkadius
2017-04-01 03:51:46 -05:00
parent 93a6efa95f
commit 7aa1d243b0
131 changed files with 3126 additions and 3066 deletions
+1 -1
View File
@@ -851,7 +851,7 @@ DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType)
// If we have a DamageShieldType for this spell from the damageshieldtypes table, return that,
// else, make a guess, based on the resist type. Default return value is DS_THORNS
if (IsValidSpell(spell_id)) {
Log.Out(Logs::Detail, Logs::Spells, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
Log(Logs::Detail, Logs::Spells, "DamageShieldType for spell %i (%s) is %X\n", spell_id,
spells[spell_id].name, spells[spell_id].DamageShieldType);
if (spells[spell_id].DamageShieldType)