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summonallplayercorpses converted to xyz_heading
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@@ -489,7 +489,7 @@ void lua_summon_burried_player_corpse(uint32 char_id, float x, float y, float z,
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}
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void lua_summon_all_player_corpses(uint32 char_id, float x, float y, float z, float h) {
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quest_manager.summonallplayercorpses(char_id, x, y, z, h);
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quest_manager.summonallplayercorpses(char_id, xyz_heading(x, y, z, h));
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}
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int lua_get_player_burried_corpse_count(uint32 char_id) {
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