summonallplayercorpses converted to xyz_heading

This commit is contained in:
Arthur Ice
2014-12-02 12:42:47 -08:00
parent dd5265dc02
commit 7a74df5ff1
4 changed files with 12 additions and 15 deletions
+1 -1
View File
@@ -489,7 +489,7 @@ void lua_summon_burried_player_corpse(uint32 char_id, float x, float y, float z,
}
void lua_summon_all_player_corpses(uint32 char_id, float x, float y, float z, float h) {
quest_manager.summonallplayercorpses(char_id, x, y, z, h);
quest_manager.summonallplayercorpses(char_id, xyz_heading(x, y, z, h));
}
int lua_get_player_burried_corpse_count(uint32 char_id) {