Added node pathing to the bot movement dilemma...

This commit is contained in:
Uleat
2017-02-25 03:48:02 -05:00
parent 5c6492bc0f
commit 7a6d5d46f4
7 changed files with 90 additions and 32 deletions
+1
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@@ -558,6 +558,7 @@ RULE_BOOL(Bots, PreferNoManaCommandSpells, true) // Give sorting priority to new
RULE_BOOL(Bots, QuestableSpawnLimit, false) // Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl
RULE_BOOL(Bots, QuestableSpells, false) // Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests.
RULE_INT(Bots, SpawnLimit, 71) // Number of bots a character can have spawned at one time, You + 71 bots is a 12 group pseudo-raid (bots are not raidable at this time)
RULE_BOOL(Bots, UsePathing, true) // Bots will use node pathing when moving
RULE_BOOL(Bots, BotGroupXP, false) // Determines whether client gets xp for bots outside their group.
RULE_BOOL(Bots, BotBardUseOutOfCombatSongs, true) // Determines whether bard bots use additional out of combat songs (optional script)
RULE_BOOL(Bots, BotLevelsWithOwner, false) // Auto-updates spawned bots as owner levels/de-levels (false is original behavior)