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Clean up and fix any melee attacks to line up with clients
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+1
-2
@@ -979,14 +979,13 @@ public:
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// Try Combat Methods
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bool TryEvade(Mob* tar);
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bool TryFacingTarget(Mob* tar);
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bool TryRangedAttack(Mob* tar);
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bool TryPursueTarget(float leash_distance, glm::vec3& Goal);
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bool TryMeditate();
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bool TryAutoDefend(Client* bot_owner, float leash_distance);
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bool TryIdleChecks(float fm_distance);
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bool TryNonCombatMovementChecks(Client* bot_owner, const Mob* follow_mob, glm::vec3& Goal);
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bool TryBardMovementCasts();
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void BotRangedAttack(Mob* other, bool CanDoubleAttack = false);
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bool BotRangedAttack(Mob* other, bool CanDoubleAttack = false);
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bool CheckDoubleRangedAttack();
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// Public "Refactor" Methods
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