[Cleanup] use std::make_unique (#1259)

* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique
This commit is contained in:
Michael Cook (mackal)
2021-02-23 19:30:46 -05:00
committed by GitHub
parent fa9478ac44
commit 7a46a6595c
31 changed files with 109 additions and 109 deletions
+2 -2
View File
@@ -80,14 +80,14 @@ WorldServer::~WorldServer() {
void WorldServer::Connect()
{
m_connection.reset(new EQ::Net::ServertalkClient(Config->WorldIP, Config->WorldTCPPort, false, "Zone", Config->SharedKey));
m_connection = std::make_unique<EQ::Net::ServertalkClient>(Config->WorldIP, Config->WorldTCPPort, false, "Zone", Config->SharedKey);
m_connection->OnConnect([this](EQ::Net::ServertalkClient *client) {
OnConnected();
});
m_connection->OnMessage(std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_keepalive.reset(new EQ::Timer(2500, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1)));
m_keepalive = std::make_unique<EQ::Timer>(2500, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
}
bool WorldServer::SendPacket(ServerPacket *pack)