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[Cleanup] use std::make_unique (#1259)
* Convert common/eq_limits.cpp to use make_unique * Convert common/net/console_server.cpp to use make_unique * Convert common/net/servertalk_client_connection.cpp to use make_unique * Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique * Convert common/net/servertalk_server.cpp to use make_unique * Convert common/net/websocket_server.cpp to use make_unique * Convert common/net/websocket_server_connection.cpp to use make_unique * Convert common/shareddb.cpp to use make_unique * Convert eqlaunch/worldserver.cpp to use make_unique * Convert loginserver/server_manager.cpp to use make_unique * Convert loginserver/world_server.cpp to use make_unique * Convert queryserv/worldserver.cpp to use make_unique * Convert ucs/worldserver.cpp to use make_unique * Convert world/clientlist.cpp to use make_unique * Convert world/expedition.cpp to use make_unique * Convert world/launcher_link.cpp to use make_unique * Convert world/login_server.cpp to use make_unique * Convert world/main.cpp to use make_unique * Convert world/ucs.cpp to use make_unique * Convert world/web_interface.cpp to use make_unique * Convert world/zonelist.cpp to use make_unique * Convert world/zoneserver.cpp to use make_unique * Convert zone/client.cpp to use make_unique * Convert zone/corpse.cpp to use make_unique * Convert zone/dynamiczone.cpp to use make_unique * Convert zone/expedition.cpp to use make_unique * Convert zone/main.cpp to use make_unique * Convert zone/mob_ai.cpp to use make_unique * Convert zone/mob_movement_manager.cpp to use make_unique * Convert zone/pathfinder_nav_mesh.cpp to use make_unique * Convert zone/worldserver.cpp to use make_unique
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@@ -80,14 +80,14 @@ WorldServer::~WorldServer() {
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void WorldServer::Connect()
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{
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m_connection.reset(new EQ::Net::ServertalkClient(Config->WorldIP, Config->WorldTCPPort, false, "Zone", Config->SharedKey));
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m_connection = std::make_unique<EQ::Net::ServertalkClient>(Config->WorldIP, Config->WorldTCPPort, false, "Zone", Config->SharedKey);
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m_connection->OnConnect([this](EQ::Net::ServertalkClient *client) {
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OnConnected();
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});
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m_connection->OnMessage(std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
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m_keepalive.reset(new EQ::Timer(2500, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1)));
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m_keepalive = std::make_unique<EQ::Timer>(2500, true, std::bind(&WorldServer::OnKeepAlive, this, std::placeholders::_1));
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}
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bool WorldServer::SendPacket(ServerPacket *pack)
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