[Cleanup] use std::make_unique (#1259)

* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique
This commit is contained in:
Michael Cook (mackal)
2021-02-23 19:30:46 -05:00
committed by GitHub
parent fa9478ac44
commit 7a46a6595c
31 changed files with 109 additions and 109 deletions
+9 -9
View File
@@ -435,13 +435,13 @@ void Mob::AI_Start(uint32 iMoveDelay) {
time_until_can_move = 0;
pAIControlled = true;
AI_think_timer = std::unique_ptr<Timer>(new Timer(AIthink_duration));
AI_think_timer = std::make_unique<Timer>(AIthink_duration);
AI_think_timer->Trigger();
AI_walking_timer = std::unique_ptr<Timer>(new Timer(0));
AI_movement_timer = std::unique_ptr<Timer>(new Timer(AImovement_duration));
AI_target_check_timer = std::unique_ptr<Timer>(new Timer(AItarget_check_duration));
AI_feign_remember_timer = std::unique_ptr<Timer>(new Timer(AIfeignremember_delay));
AI_walking_timer = std::make_unique<Timer>(0);
AI_movement_timer = std::make_unique<Timer>(AImovement_duration);
AI_target_check_timer = std::make_unique<Timer>(AItarget_check_duration);
AI_feign_remember_timer = std::make_unique<Timer>(AIfeignremember_delay);
AI_scan_door_open_timer = std::make_unique<Timer>(AI_scan_door_open_interval);
if (GetBodyType() == BT_Animal && !RuleB(NPC, AnimalsOpenDoors)) {
@@ -453,9 +453,9 @@ void Mob::AI_Start(uint32 iMoveDelay) {
}
if (CastToNPC()->WillAggroNPCs())
AI_scan_area_timer = std::unique_ptr<Timer>(new Timer(RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax))));
AI_scan_area_timer = std::make_unique<Timer>(RandomTimer(RuleI(NPC, NPCToNPCAggroTimerMin), RuleI(NPC, NPCToNPCAggroTimerMax)));
AI_check_signal_timer = std::unique_ptr<Timer>(new Timer(AI_check_signal_timer_delay));
AI_check_signal_timer = std::make_unique<Timer>(AI_check_signal_timer_delay);
if (GetAggroRange() == 0)
@@ -488,10 +488,10 @@ void NPC::AI_Start(uint32 iMoveDelay) {
return;
if (AIspells.empty()) {
AIautocastspell_timer = std::unique_ptr<Timer>(new Timer(1000));
AIautocastspell_timer = std::make_unique<Timer>(1000);
AIautocastspell_timer->Disable();
} else {
AIautocastspell_timer = std::unique_ptr<Timer>(new Timer(500));
AIautocastspell_timer = std::make_unique<Timer>(500);
AIautocastspell_timer->Start(RandomTimer(0, 300), false);
}