[Cleanup] use std::make_unique (#1259)

* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique
This commit is contained in:
Michael Cook (mackal)
2021-02-23 19:30:46 -05:00
committed by GitHub
parent fa9478ac44
commit 7a46a6595c
31 changed files with 109 additions and 109 deletions
+2 -2
View File
@@ -70,12 +70,12 @@ ZoneServer::ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> conn
tcpc->OnMessage(std::bind(&ZoneServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
boot_timer_obj.reset(new EQ::Timer(100, true, [this](EQ::Timer *obj) {
boot_timer_obj = std::make_unique<EQ::Timer>(100, true, [this](EQ::Timer *obj) {
if (zone_boot_timer.Check()) {
LSBootUpdate(GetZoneID(), true);
zone_boot_timer.Disable();
}
}));
});
this->console = console;
}