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[Cleanup] use std::make_unique (#1259)
* Convert common/eq_limits.cpp to use make_unique * Convert common/net/console_server.cpp to use make_unique * Convert common/net/servertalk_client_connection.cpp to use make_unique * Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique * Convert common/net/servertalk_server.cpp to use make_unique * Convert common/net/websocket_server.cpp to use make_unique * Convert common/net/websocket_server_connection.cpp to use make_unique * Convert common/shareddb.cpp to use make_unique * Convert eqlaunch/worldserver.cpp to use make_unique * Convert loginserver/server_manager.cpp to use make_unique * Convert loginserver/world_server.cpp to use make_unique * Convert queryserv/worldserver.cpp to use make_unique * Convert ucs/worldserver.cpp to use make_unique * Convert world/clientlist.cpp to use make_unique * Convert world/expedition.cpp to use make_unique * Convert world/launcher_link.cpp to use make_unique * Convert world/login_server.cpp to use make_unique * Convert world/main.cpp to use make_unique * Convert world/ucs.cpp to use make_unique * Convert world/web_interface.cpp to use make_unique * Convert world/zonelist.cpp to use make_unique * Convert world/zoneserver.cpp to use make_unique * Convert zone/client.cpp to use make_unique * Convert zone/corpse.cpp to use make_unique * Convert zone/dynamiczone.cpp to use make_unique * Convert zone/expedition.cpp to use make_unique * Convert zone/main.cpp to use make_unique * Convert zone/mob_ai.cpp to use make_unique * Convert zone/mob_movement_manager.cpp to use make_unique * Convert zone/pathfinder_nav_mesh.cpp to use make_unique * Convert zone/worldserver.cpp to use make_unique
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@@ -445,13 +445,13 @@ int main(int argc, char** argv) {
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std::unique_ptr<EQ::Net::ConsoleServer> console;
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if (Config->TelnetEnabled) {
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LogInfo("Console (TCP) listener started");
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console.reset(new EQ::Net::ConsoleServer(Config->TelnetIP, Config->TelnetTCPPort));
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console = std::make_unique<EQ::Net::ConsoleServer>(Config->TelnetIP, Config->TelnetTCPPort);
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RegisterConsoleFunctions(console);
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}
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zoneserver_list.Init();
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std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
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server_connection.reset(new EQ::Net::ServertalkServer());
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server_connection = std::make_unique<EQ::Net::ServertalkServer>();
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EQ::Net::ServertalkServerOptions server_opts;
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server_opts.port = Config->WorldTCPPort;
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