[Cleanup] use std::make_unique (#1259)

* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique
This commit is contained in:
Michael Cook (mackal)
2021-02-23 19:30:46 -05:00
committed by GitHub
parent fa9478ac44
commit 7a46a6595c
31 changed files with 109 additions and 109 deletions
+10 -10
View File
@@ -342,7 +342,7 @@ bool LoginServer::Connect()
}
if (IsLegacy) {
legacy_client.reset(new EQ::Net::ServertalkLegacyClient(LoginServerAddress, LoginServerPort, false));
legacy_client = std::make_unique<EQ::Net::ServertalkLegacyClient>(LoginServerAddress, LoginServerPort, false);
legacy_client->OnConnect(
[this](EQ::Net::ServertalkLegacyClient *client) {
if (client) {
@@ -356,12 +356,12 @@ bool LoginServer::Connect()
SendStatus();
zoneserver_list.SendLSZones();
statusupdate_timer.reset(
new EQ::Timer(
statusupdate_timer = std::make_unique<EQ::Timer>(
LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
SendStatus();
}
)
);
}
else {
@@ -448,7 +448,7 @@ bool LoginServer::Connect()
);
}
else {
client.reset(new EQ::Net::ServertalkClient(LoginServerAddress, LoginServerPort, false, "World", ""));
client = std::make_unique<EQ::Net::ServertalkClient>(LoginServerAddress, LoginServerPort, false, "World", "");
client->OnConnect(
[this](EQ::Net::ServertalkClient *client) {
if (client) {
@@ -461,12 +461,12 @@ bool LoginServer::Connect()
SendStatus();
zoneserver_list.SendLSZones();
statusupdate_timer.reset(
new EQ::Timer(
statusupdate_timer = std::make_unique<EQ::Timer>(
LoginServer_StatusUpdateInterval, true, [this](EQ::Timer *t) {
SendStatus();
}
));
);
}
else {
LogInfo(
@@ -552,7 +552,7 @@ bool LoginServer::Connect()
);
}
m_keepalive.reset(new EQ::Timer(5000, true, std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1)));
m_keepalive = std::make_unique<EQ::Timer>(5000, true, std::bind(&LoginServer::OnKeepAlive, this, std::placeholders::_1));
return true;
}
@@ -649,4 +649,4 @@ void LoginServer::OnKeepAlive(EQ::Timer *t)
{
ServerPacket pack(ServerOP_KeepAlive, 0);
SendPacket(&pack);
}
}