[Cleanup] use std::make_unique (#1259)

* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique
This commit is contained in:
Michael Cook (mackal)
2021-02-23 19:30:46 -05:00
committed by GitHub
parent fa9478ac44
commit 7a46a6595c
31 changed files with 109 additions and 109 deletions
+2 -2
View File
@@ -45,7 +45,7 @@ LauncherLink::LauncherLink(int id, std::shared_ptr<EQ::Net::ServertalkServerConn
m_bootTimer.Disable();
tcpc->OnMessage(std::bind(&LauncherLink::ProcessMessage, this, std::placeholders::_1, std::placeholders::_2));
m_process_timer.reset(new EQ::Timer(100, true, std::bind(&LauncherLink::Process, this, std::placeholders::_1)));
m_process_timer = std::make_unique<EQ::Timer>(100, true, std::bind(&LauncherLink::Process, this, std::placeholders::_1));
}
LauncherLink::~LauncherLink() {
@@ -296,4 +296,4 @@ void LauncherLink::Shutdown() {
auto pack = new ServerPacket(ServerOP_ShutdownAll);
SendPacket(pack);
delete pack;
}
}