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[Cleanup] use std::make_unique (#1259)
* Convert common/eq_limits.cpp to use make_unique * Convert common/net/console_server.cpp to use make_unique * Convert common/net/servertalk_client_connection.cpp to use make_unique * Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique * Convert common/net/servertalk_server.cpp to use make_unique * Convert common/net/websocket_server.cpp to use make_unique * Convert common/net/websocket_server_connection.cpp to use make_unique * Convert common/shareddb.cpp to use make_unique * Convert eqlaunch/worldserver.cpp to use make_unique * Convert loginserver/server_manager.cpp to use make_unique * Convert loginserver/world_server.cpp to use make_unique * Convert queryserv/worldserver.cpp to use make_unique * Convert ucs/worldserver.cpp to use make_unique * Convert world/clientlist.cpp to use make_unique * Convert world/expedition.cpp to use make_unique * Convert world/launcher_link.cpp to use make_unique * Convert world/login_server.cpp to use make_unique * Convert world/main.cpp to use make_unique * Convert world/ucs.cpp to use make_unique * Convert world/web_interface.cpp to use make_unique * Convert world/zonelist.cpp to use make_unique * Convert world/zoneserver.cpp to use make_unique * Convert zone/client.cpp to use make_unique * Convert zone/corpse.cpp to use make_unique * Convert zone/dynamiczone.cpp to use make_unique * Convert zone/expedition.cpp to use make_unique * Convert zone/main.cpp to use make_unique * Convert zone/mob_ai.cpp to use make_unique * Convert zone/mob_movement_manager.cpp to use make_unique * Convert zone/pathfinder_nav_mesh.cpp to use make_unique * Convert zone/worldserver.cpp to use make_unique
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@@ -794,7 +794,7 @@ void EQ::inventory::InitializeDynamicLookups() {
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continue;
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// direct manipulation of lookup indices is safe so long as (int)ClientVersion::<mob> == (int)MobVersion::<mob>
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inventory_dynamic_nongm_lookup_entries[iter] = std::unique_ptr<LookupEntry>(new LookupEntry(inventory_static_lookup_entries[iter]));
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inventory_dynamic_nongm_lookup_entries[iter] = std::make_unique<LookupEntry>(inventory_static_lookup_entries[iter]);
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// clamp affected fields to the lowest standard
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inventory_dynamic_nongm_lookup_entries[iter]->InventoryTypeSize.Bank = Titanium::invtype::BANK_SIZE; // bank size
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@@ -864,7 +864,7 @@ void EQ::inventory::InitializeDynamicLookups() {
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}
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// direct manipulation of lookup indices is safe so long as (int)ClientVersion::<client> == (int)MobVersion::<client>
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inventory_dynamic_gm_lookup_entries[iter] = std::unique_ptr<LookupEntry>(new LookupEntry(inventory_static_lookup_entries[iter]));
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inventory_dynamic_gm_lookup_entries[iter] = std::make_unique<LookupEntry>(inventory_static_lookup_entries[iter]);
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inventory_dynamic_gm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
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inventory_dynamic_gm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
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@@ -4,7 +4,7 @@
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EQ::Net::ConsoleServer::ConsoleServer(const std::string &addr, int port)
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{
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m_server.reset(new EQ::Net::TCPServer());
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m_server = std::make_unique<EQ::Net::TCPServer>();
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m_server->Listen(addr, port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
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ConsoleServerConnection *c = new ConsoleServerConnection(this, connection);
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m_connections.insert(std::make_pair(c->GetUUID(), std::unique_ptr<ConsoleServerConnection>(c)));
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@@ -3,7 +3,7 @@
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#include "../eqemu_logsys.h"
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EQ::Net::ServertalkClient::ServertalkClient(const std::string &addr, int port, bool ipv6, const std::string &identifier, const std::string &credentials)
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: m_timer(std::unique_ptr<EQ::Timer>(new EQ::Timer(100, true, std::bind(&EQ::Net::ServertalkClient::Connect, this))))
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: m_timer(std::make_unique<EQ::Timer>(100, true, std::bind(&EQ::Net::ServertalkClient::Connect, this)))
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{
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m_port = port;
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m_ipv6 = ipv6;
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@@ -3,7 +3,7 @@
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#include "../eqemu_logsys.h"
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EQ::Net::ServertalkLegacyClient::ServertalkLegacyClient(const std::string &addr, int port, bool ipv6)
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: m_timer(std::unique_ptr<EQ::Timer>(new EQ::Timer(100, true, std::bind(&EQ::Net::ServertalkLegacyClient::Connect, this))))
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: m_timer(std::make_unique<EQ::Timer>(100, true, std::bind(&EQ::Net::ServertalkLegacyClient::Connect, this)))
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{
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m_port = port;
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m_ipv6 = ipv6;
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@@ -13,7 +13,7 @@ void EQ::Net::ServertalkServer::Listen(const ServertalkServerOptions& opts)
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m_encrypted = opts.encrypted;
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m_credentials = opts.credentials;
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m_allow_downgrade = opts.allow_downgrade;
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m_server.reset(new EQ::Net::TCPServer());
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m_server = std::make_unique<EQ::Net::TCPServer>();
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m_server->Listen(opts.port, opts.ipv6, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
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m_unident_connections.push_back(std::make_shared<ServertalkServerConnection>(connection, this, m_encrypted, m_allow_downgrade));
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});
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@@ -34,8 +34,8 @@ struct EQ::Net::WebsocketServer::Impl
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EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
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{
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_impl.reset(new Impl());
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_impl->server.reset(new EQ::Net::TCPServer());
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_impl = std::make_unique<Impl>();
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_impl->server = std::make_unique<EQ::Net::TCPServer>();
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_impl->server->Listen(addr, port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
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auto wsc = _impl->ws_server.get_connection();
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WebsocketServerConnection *c = new WebsocketServerConnection(this, connection, wsc);
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@@ -53,7 +53,7 @@ EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
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return websocketpp::lib::error_code();
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});
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_impl->ping_timer.reset(new EQ::Timer(5000, true, [this](EQ::Timer *t) {
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_impl->ping_timer = std::make_unique<EQ::Timer>(5000, true, [this](EQ::Timer *t) {
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auto iter = _impl->connections.begin();
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while (iter != _impl->connections.end()) {
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@@ -67,7 +67,7 @@ EQ::Net::WebsocketServer::WebsocketServer(const std::string &addr, int port)
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iter++;
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}
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}));
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});
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_impl->methods.insert(std::make_pair("login", MethodHandlerEntry(std::bind(&WebsocketServer::Login, this, std::placeholders::_1, std::placeholders::_2), 0)));
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_impl->methods.insert(std::make_pair("subscribe", MethodHandlerEntry(std::bind(&WebsocketServer::Subscribe, this, std::placeholders::_1, std::placeholders::_2), 0)));
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@@ -20,7 +20,7 @@ EQ::Net::WebsocketServerConnection::WebsocketServerConnection(WebsocketServer *p
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std::shared_ptr<TCPConnection> connection,
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std::shared_ptr<websocket_connection> ws_connection)
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{
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_impl.reset(new Impl());
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_impl = std::make_unique<Impl>();
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_impl->parent = parent;
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_impl->connection = connection;
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_impl->id = EQ::Util::UUID::Generate().ToString();
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+13
-13
@@ -928,8 +928,8 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
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mutex.Lock();
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std::string file_name = Config->SharedMemDir + prefix + std::string("items");
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LogInfo("[Shared Memory] Attempting to load file [{}]", file_name);
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items_mmf = std::unique_ptr<EQ::MemoryMappedFile>(new EQ::MemoryMappedFile(file_name));
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items_hash = std::unique_ptr<EQ::FixedMemoryHashSet<EQ::ItemData>>(new EQ::FixedMemoryHashSet<EQ::ItemData>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
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items_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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items_hash = std::make_unique<EQ::FixedMemoryHashSet<EQ::ItemData>>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size());
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mutex.Unlock();
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} catch(std::exception& ex) {
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LogError("Error Loading Items: {}", ex.what());
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@@ -1353,8 +1353,8 @@ bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
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mutex.Lock();
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std::string file_name = Config->SharedMemDir + prefix + std::string("faction");
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LogInfo("[Shared Memory] Attempting to load file [{}]", file_name);
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faction_mmf = std::unique_ptr<EQ::MemoryMappedFile>(new EQ::MemoryMappedFile(file_name));
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faction_hash = std::unique_ptr<EQ::FixedMemoryHashSet<NPCFactionList>>(new EQ::FixedMemoryHashSet<NPCFactionList>(reinterpret_cast<uint8*>(faction_mmf->Get()), faction_mmf->Size()));
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faction_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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faction_hash = std::make_unique<EQ::FixedMemoryHashSet<NPCFactionList>>(reinterpret_cast<uint8*>(faction_mmf->Get()), faction_mmf->Size());
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mutex.Unlock();
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} catch(std::exception& ex) {
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LogError("Error Loading npc factions: {}", ex.what());
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@@ -1555,7 +1555,7 @@ bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
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mutex.Lock();
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std::string file_name = Config->SharedMemDir + prefix + std::string("skill_caps");
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LogInfo("[Shared Memory] Attempting to load file [{}]", file_name);
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skill_caps_mmf = std::unique_ptr<EQ::MemoryMappedFile>(new EQ::MemoryMappedFile(file_name));
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skill_caps_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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mutex.Unlock();
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} catch(std::exception &ex) {
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LogError("Error loading skill caps: {}", ex.what());
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@@ -1712,7 +1712,7 @@ bool SharedDatabase::LoadSpells(const std::string &prefix, int32 *records, const
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mutex.Lock();
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std::string file_name = Config->SharedMemDir + prefix + std::string("spells");
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spells_mmf = std::unique_ptr<EQ::MemoryMappedFile>(new EQ::MemoryMappedFile(file_name));
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spells_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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LogInfo("[Shared Memory] Attempting to load file [{}]", file_name);
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*records = *reinterpret_cast<uint32*>(spells_mmf->Get());
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*sp = reinterpret_cast<const SPDat_Spell_Struct*>((char*)spells_mmf->Get() + 4);
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@@ -1920,7 +1920,7 @@ bool SharedDatabase::LoadBaseData(const std::string &prefix) {
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mutex.Lock();
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std::string file_name = Config->SharedMemDir + prefix + std::string("base_data");
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base_data_mmf = std::unique_ptr<EQ::MemoryMappedFile>(new EQ::MemoryMappedFile(file_name));
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base_data_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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mutex.Unlock();
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} catch(std::exception& ex) {
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LogError("Error Loading Base Data: {}", ex.what());
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@@ -2223,15 +2223,15 @@ bool SharedDatabase::LoadLoot(const std::string &prefix) {
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EQ::IPCMutex mutex("loot");
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mutex.Lock();
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std::string file_name_lt = Config->SharedMemDir + prefix + std::string("loot_table");
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loot_table_mmf = std::unique_ptr<EQ::MemoryMappedFile>(new EQ::MemoryMappedFile(file_name_lt));
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loot_table_hash = std::unique_ptr<EQ::FixedMemoryVariableHashSet<LootTable_Struct>>(new EQ::FixedMemoryVariableHashSet<LootTable_Struct>(
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loot_table_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name_lt);
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loot_table_hash = std::make_unique<EQ::FixedMemoryVariableHashSet<LootTable_Struct>>(
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reinterpret_cast<uint8*>(loot_table_mmf->Get()),
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loot_table_mmf->Size()));
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loot_table_mmf->Size());
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std::string file_name_ld = Config->SharedMemDir + prefix + std::string("loot_drop");
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loot_drop_mmf = std::unique_ptr<EQ::MemoryMappedFile>(new EQ::MemoryMappedFile(file_name_ld));
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loot_drop_hash = std::unique_ptr<EQ::FixedMemoryVariableHashSet<LootDrop_Struct>>(new EQ::FixedMemoryVariableHashSet<LootDrop_Struct>(
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loot_drop_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name_ld);
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loot_drop_hash = std::make_unique<EQ::FixedMemoryVariableHashSet<LootDrop_Struct>>(
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reinterpret_cast<uint8*>(loot_drop_mmf->Get()),
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loot_drop_mmf->Size()));
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loot_drop_mmf->Size());
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mutex.Unlock();
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} catch(std::exception &ex) {
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LogError("Error loading loot: {}", ex.what());
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