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https://github.com/EQEmu/Server.git
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Streams work on all of the servers now
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+1
-7
@@ -23,8 +23,6 @@
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#include "../common/features.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_stream.h"
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#include "../common/eq_stream_factory.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/mutex.h"
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#include "../common/version.h"
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@@ -95,7 +93,6 @@
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volatile bool RunLoops = true;
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extern volatile bool is_zone_loaded;
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TimeoutManager timeout_manager;
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NetConnection net;
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EntityList entity_list;
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WorldServer worldserver;
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@@ -448,7 +445,7 @@ int main(int argc, char** argv) {
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if (!eqsf_open && Config->ZonePort != 0) {
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Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
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EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, true);
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EQ::Net::EQStreamManagerOptions opts(Config->ZonePort, false, false);
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eqsm.reset(new EQ::Net::EQStreamManager(opts));
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eqsf_open = true;
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@@ -479,9 +476,6 @@ int main(int argc, char** argv) {
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zoneupdate_timer.Trigger();
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}
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//check for timeouts in other threads
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timeout_manager.CheckTimeouts();
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if (worldserver.Connected()) {
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worldwasconnected = true;
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}
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