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https://github.com/EQEmu/Server.git
synced 2026-08-29 00:18:18 +00:00
Streams work on all of the servers now
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+1
-8
@@ -28,16 +28,12 @@
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#include "../common/eqemu_logsys.h"
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#include "../common/queue.h"
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#include "../common/timer.h"
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#include "../common/eq_stream_factory.h"
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#include "../common/eq_packet.h"
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#include "../common/seperator.h"
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#include "../common/version.h"
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#include "../common/eqtime.h"
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#include "../common/timeoutmgr.h"
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#include "../common/event/event_loop.h"
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#include "../common/net/eqstream.h"
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#include "../common/opcodemgr.h"
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#include "../common/guilds.h"
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#include "../common/eq_stream_ident.h"
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@@ -90,7 +86,6 @@
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#include "ucs.h"
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#include "queryserv.h"
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TimeoutManager timeout_manager;
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EmuTCPServer tcps;
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ClientList client_list;
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GroupLFPList LFPGroupList;
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@@ -395,7 +390,7 @@ int main(int argc, char** argv) {
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return 1;
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}
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EQ::Net::EQStreamManagerOptions opts(9000, false, true);
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EQ::Net::EQStreamManagerOptions opts(9000, false, false);
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EQ::Net::EQStreamManager eqsm(opts);
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//register all the patches we have avaliable with the stream identifier.
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@@ -492,8 +487,6 @@ int main(int argc, char** argv) {
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Log.Out(Logs::Detail, Logs::World_Server, "EQTime successfully saved.");
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}
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//check for timeouts in other threads
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timeout_manager.CheckTimeouts();
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loginserverlist.Process();
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console_list.Process();
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zoneserver_list.Process();
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