Streams work on all of the servers now

This commit is contained in:
KimLS
2016-09-29 22:21:39 -07:00
parent a76149c8e3
commit 7a3147a3b3
25 changed files with 128 additions and 181 deletions
+1 -8
View File
@@ -28,16 +28,12 @@
#include "../common/eqemu_logsys.h"
#include "../common/queue.h"
#include "../common/timer.h"
#include "../common/eq_stream_factory.h"
#include "../common/eq_packet.h"
#include "../common/seperator.h"
#include "../common/version.h"
#include "../common/eqtime.h"
#include "../common/timeoutmgr.h"
#include "../common/event/event_loop.h"
#include "../common/net/eqstream.h"
#include "../common/opcodemgr.h"
#include "../common/guilds.h"
#include "../common/eq_stream_ident.h"
@@ -90,7 +86,6 @@
#include "ucs.h"
#include "queryserv.h"
TimeoutManager timeout_manager;
EmuTCPServer tcps;
ClientList client_list;
GroupLFPList LFPGroupList;
@@ -395,7 +390,7 @@ int main(int argc, char** argv) {
return 1;
}
EQ::Net::EQStreamManagerOptions opts(9000, false, true);
EQ::Net::EQStreamManagerOptions opts(9000, false, false);
EQ::Net::EQStreamManager eqsm(opts);
//register all the patches we have avaliable with the stream identifier.
@@ -492,8 +487,6 @@ int main(int argc, char** argv) {
Log.Out(Logs::Detail, Logs::World_Server, "EQTime successfully saved.");
}
//check for timeouts in other threads
timeout_manager.CheckTimeouts();
loginserverlist.Process();
console_list.Process();
zoneserver_list.Process();