Streams work on all of the servers now

This commit is contained in:
KimLS
2016-09-29 22:21:39 -07:00
parent a76149c8e3
commit 7a3147a3b3
25 changed files with 128 additions and 181 deletions
+3 -4
View File
@@ -21,11 +21,11 @@
#include "../common/global_define.h"
#include "clientlist.h"
#include "../common/opcodemgr.h"
#include "../common/eq_stream_factory.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/event/event_loop.h"
#include "database.h"
#include "ucsconfig.h"
#include "chatchannel.h"
@@ -36,7 +36,6 @@
ChatChannelList *ChannelList;
Clientlist *g_Clientlist;
EQEmuLogSys Log;
TimeoutManager timeout_manager;
Database database;
WorldServer *worldserver = nullptr;
@@ -158,9 +157,9 @@ int main() {
}
worldserver->Process();
timeout_manager.CheckTimeouts();
EQ::EventLoop::Get().Process();
Sleep(100);
Sleep(1);
}
ChannelList->RemoveAllChannels();