Streams work on all of the servers now

This commit is contained in:
KimLS
2016-09-29 22:21:39 -07:00
parent a76149c8e3
commit 7a3147a3b3
25 changed files with 128 additions and 181 deletions
+1 -4
View File
@@ -20,7 +20,6 @@
#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "../common/opcodemgr.h"
#include "../common/eq_stream_factory.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
@@ -34,7 +33,6 @@
volatile bool RunLoops = true;
TimeoutManager timeout_manager;
Database database;
LFGuildManager lfguildmanager;
std::string WorldShortName;
@@ -117,8 +115,7 @@ int main() {
worldserver->AsyncConnect();
}
worldserver->Process();
timeout_manager.CheckTimeouts();
Sleep(100);
Sleep(1);
}
Log.CloseFileLogs();
}