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Fixed the buff database entries and updated database migrations
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+4
-3
@@ -184,8 +184,8 @@ public:
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void GoToBind(uint8 bind_number = 0) { GMMove(m_SpawnPoint.x, m_SpawnPoint.y, m_SpawnPoint.z, m_SpawnPoint.w); }
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void Gate(uint8 bind_number = 0);
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void GetPetState(SpellBuff_Struct *buffs, uint32 *items, char *name);
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void SetPetState(SpellBuff_Struct *buffs, uint32 *items);
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void SavePetState(Buffs_Struct* buffs, uint32 *items, char *name) const;
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void RestorePetState(const Buffs_Struct* pet_buffs, const uint32* items);
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virtual void SpellProcess();
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
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@@ -611,6 +611,7 @@ public:
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buffs[i].casterid = b.casterid;
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strncpy(buffs[i].caster_name, b.caster_name, 64);
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buffs[i].ticsremaining = b.ticsremaining;
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buffs[i].initialduration = b.initialduration;
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buffs[i].counters = b.counters;
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buffs[i].hit_number = b.hit_number;
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buffs[i].melee_rune = b.melee_rune;
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@@ -623,7 +624,7 @@ public:
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buffs[i].RootBreakChance = b.RootBreakChance;
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buffs[i].instrument_mod = b.instrument_mod;
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buffs[i].virus_spread_time = b.virus_spread_time;
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buffs[i].persistant_buff = b.persistant_buff;
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buffs[i].persistent_buff = b.persistent_buff;
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buffs[i].client = b.client;
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buffs[i].UpdateClient = b.UpdateClient;
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i++;
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