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Merc logic fix for heal spells - allows mercs to select fast healing spells as a 'standard' healing spell & new rule for unsuspend
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@@ -940,7 +940,7 @@ bool IsRegularSingleTargetHealSpell(uint16 spell_id)
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{
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if(spells[spell_id].effectid[0] == 0 && spells[spell_id].base[0] > 0 &&
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spells[spell_id].targettype == ST_Target && spells[spell_id].buffduration == 0 &&
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!IsFastHealSpell(spell_id) && !IsCompleteHealSpell(spell_id) &&
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!IsCompleteHealSpell(spell_id) &&
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!IsHealOverTimeSpell(spell_id) && !IsGroupSpell(spell_id))
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return true;
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