Merc logic fix for heal spells - allows mercs to select fast healing spells as a 'standard' healing spell & new rule for unsuspend

This commit is contained in:
E Spause
2017-03-13 06:26:48 -04:00
parent 67a95b59a7
commit 79f9433dfa
3 changed files with 12 additions and 2 deletions
+1 -1
View File
@@ -940,7 +940,7 @@ bool IsRegularSingleTargetHealSpell(uint16 spell_id)
{
if(spells[spell_id].effectid[0] == 0 && spells[spell_id].base[0] > 0 &&
spells[spell_id].targettype == ST_Target && spells[spell_id].buffduration == 0 &&
!IsFastHealSpell(spell_id) && !IsCompleteHealSpell(spell_id) &&
!IsCompleteHealSpell(spell_id) &&
!IsHealOverTimeSpell(spell_id) && !IsGroupSpell(spell_id))
return true;