Few more AA updates to use database instead of hard coded values.

This commit is contained in:
KayenEQ
2015-10-09 14:04:39 -04:00
parent 2cf59ae2f2
commit 79c9862131
5 changed files with 27 additions and 25 deletions
+2 -1
View File
@@ -439,7 +439,7 @@ struct StatBonuses {
int32 CombatStability; // Melee damage mitigation.
int32 DoubleRiposte; // Chance to double riposte
int32 GiveDoubleRiposte[3]; // 0=Regular Chance, 1=Skill Attack Chance, 2=Skill
uint32 RaiseSkillCap[2]; // Raise a specific skill cap (1 = value, 2=skill)
uint32 RaiseSkillCap[HIGHEST_SKILL+1]; // Raise a specific skill cap (base1= value, base2=skill)
int32 Ambidexterity; // Increase chance to duel wield by adding bonus 'skill'.
int32 PetMaxHP; // Increase the max hp of your pet.
int32 PetFlurry; // Chance for pet to flurry.
@@ -470,6 +470,7 @@ struct StatBonuses {
bool ShroudofStealth; // rogue improved invisiblity
uint16 ReduceFallDamage; // reduce fall damage by percent
int32 ReduceTradeskillFail[HIGHEST_SKILL+1]; // Reduces chance for trade skills to fail by percent.
uint8 TradeSkillMastery; // Allow number of tradeskills to exceed 200 skill.
};
typedef struct