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Few more AA updates to use database instead of hard coded values.
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@@ -439,7 +439,7 @@ struct StatBonuses {
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int32 CombatStability; // Melee damage mitigation.
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int32 DoubleRiposte; // Chance to double riposte
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int32 GiveDoubleRiposte[3]; // 0=Regular Chance, 1=Skill Attack Chance, 2=Skill
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uint32 RaiseSkillCap[2]; // Raise a specific skill cap (1 = value, 2=skill)
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uint32 RaiseSkillCap[HIGHEST_SKILL+1]; // Raise a specific skill cap (base1= value, base2=skill)
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int32 Ambidexterity; // Increase chance to duel wield by adding bonus 'skill'.
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int32 PetMaxHP; // Increase the max hp of your pet.
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int32 PetFlurry; // Chance for pet to flurry.
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@@ -470,6 +470,7 @@ struct StatBonuses {
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bool ShroudofStealth; // rogue improved invisiblity
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uint16 ReduceFallDamage; // reduce fall damage by percent
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int32 ReduceTradeskillFail[HIGHEST_SKILL+1]; // Reduces chance for trade skills to fail by percent.
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uint8 TradeSkillMastery; // Allow number of tradeskills to exceed 200 skill.
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};
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typedef struct
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