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Few more AA updates to use database instead of hard coded values.
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+2
-12
@@ -2439,18 +2439,8 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(SkillUseTypes skillid, uint16
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}
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}
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// This should possibly be handled by bonuses rather than here.
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switch(skillid)
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{
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case SkillTracking:
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{
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Result += ((GetAA(aaAdvancedTracking) * 10) + (GetAA(aaTuneofPursuance) * 10));
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break;
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}
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default:
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break;
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}
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Result += spellbonuses.RaiseSkillCap[skillid] + itembonuses.RaiseSkillCap[skillid] + aabonuses.RaiseSkillCap[skillid];
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return Result;
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}
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