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SeeInvis % - Random
Added Function for GetSeeInvisible to pull the % chance from the database to spawn the npc as a SI mob. If see_invis = 0/1 it will still function as normal, but if it is over 1, it will act as a % chance for the mob to SI.
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@@ -256,6 +256,7 @@ public:
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inline bool SeeInvisibleUndead() const { return see_invis_undead; }
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inline bool SeeHide() const { return see_hide; }
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inline bool SeeImprovedHide() const { return see_improved_hide; }
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inline bool GetSeeInvisible(uint8 see_invis);
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bool IsInvisible(Mob* other = 0) const;
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void SetInvisible(uint8 state);
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EQEmu::skills::SkillType AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon, EQEmu::skills::SkillType skillinuse = EQEmu::skills::Skill1HBlunt);
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