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Retransmit support added back in (stupid compile flags), prelim work on lua_client stuff, took out a few redundant or non-working functions
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@@ -687,7 +687,6 @@ public:
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inline uint8 GetBecomeNPCLevel() const { return npclevel; }
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inline void SetBecomeNPC(bool flag) { npcflag = flag; }
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inline void SetBecomeNPCLevel(uint8 level) { npclevel = level; }
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bool LootToStack(uint32 itemid);
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void SetFeigned(bool in_feigned);
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/// this cures timing issues cuz dead animation isn't done but server side feigning is?
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inline bool GetFeigned() const { return(feigned); }
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