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Retransmit support added back in (stupid compile flags), prelim work on lua_client stuff, took out a few redundant or non-working functions
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@@ -499,13 +499,6 @@ RULE_CATEGORY( Console )
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RULE_INT ( Console, SessionTimeOut, 600000 ) // Amount of time in ms for the console session to time out
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RULE_CATEGORY_END()
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RULE_CATEGORY( EQStream )
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RULE_INT ( EQStream, RetransmitTimeoutMax, 5000 ) // maximum retransmit timeout before retransmitting unacked packets
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RULE_INT ( EQStream, AverageDeltaMax, 2500 ) // maximum average rtt where we will still recalculate transmit rates
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RULE_REAL ( EQStream, RetransmitTimeoutMult, 3.0 ) // multiplier applied to rtt stats to generate a retransmit timeout value
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RULE_BOOL ( EQStream, RetransmitAckedPackets, true ) // should we restransmit packets that were already acked?
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RULE_CATEGORY_END()
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RULE_CATEGORY( QueryServ )
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RULE_BOOL( QueryServ, PlayerChatLogging, false) // Logs Player Chat
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RULE_BOOL( QueryServ, PlayerLogTrades, false) // Logs Player Trades
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