Retransmit support added back in (stupid compile flags), prelim work on lua_client stuff, took out a few redundant or non-working functions

This commit is contained in:
KimLS
2013-05-25 01:08:30 -07:00
parent d25d8187b6
commit 79a9d2112a
17 changed files with 405 additions and 491 deletions
-7
View File
@@ -499,13 +499,6 @@ RULE_CATEGORY( Console )
RULE_INT ( Console, SessionTimeOut, 600000 ) // Amount of time in ms for the console session to time out
RULE_CATEGORY_END()
RULE_CATEGORY( EQStream )
RULE_INT ( EQStream, RetransmitTimeoutMax, 5000 ) // maximum retransmit timeout before retransmitting unacked packets
RULE_INT ( EQStream, AverageDeltaMax, 2500 ) // maximum average rtt where we will still recalculate transmit rates
RULE_REAL ( EQStream, RetransmitTimeoutMult, 3.0 ) // multiplier applied to rtt stats to generate a retransmit timeout value
RULE_BOOL ( EQStream, RetransmitAckedPackets, true ) // should we restransmit packets that were already acked?
RULE_CATEGORY_END()
RULE_CATEGORY( QueryServ )
RULE_BOOL( QueryServ, PlayerChatLogging, false) // Logs Player Chat
RULE_BOOL( QueryServ, PlayerLogTrades, false) // Logs Player Trades