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AddNPCTintID
Add NPCTintID to spawn logic
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@@ -4839,13 +4839,13 @@ namespace RoF2
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // NpcTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->npc_tint_id); // NpcTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
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if ((emu->NPC == 0) || (emu->race <= Race::Gnome) || (emu->race == Race::Iksar) ||
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(emu->race == Race::VahShir) || (emu->race == Race::Froglok2) || (emu->race == Race::Drakkin)
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