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Require zone id to get expedition by instance id
This is a breaking api change eq.get_expedition_by_instance_id(instance_id) is replaced with eq.get_expedition_by_zone_instance(zone_id, instance_id) This replaces the FindCachedExpeditionByInstanceID method of obtaining expeditions via instance id with a new method that requires the dz zone id as well
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@@ -85,7 +85,7 @@ public:
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static Expedition* FindCachedExpeditionByCharacterID(uint32_t character_id);
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static Expedition* FindCachedExpeditionByCharacterName(const std::string& char_name);
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static Expedition* FindCachedExpeditionByID(uint32_t expedition_id);
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static Expedition* FindCachedExpeditionByInstanceID(uint32_t instance_id);
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static Expedition* FindCachedExpeditionByZoneInstance(uint32_t zone_id, uint32_t instance_id);
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static std::vector<ExpeditionLockoutTimer> GetExpeditionLockoutsByCharacterID(uint32_t character_id);
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static void HandleWorldMessage(ServerPacket* pack);
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static void AddLockoutByCharacterID(uint32_t character_id, const std::string& expedition_name,
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