[Quest API] Export killed XYZH to EVENT_DEATH_ZONE in Perl. (#2050)

- Export $killed_x, $killed_y, $killed_z, and $killed_h to EVENT_DEATH_ZONE in Perl.
- Cleanup export strings and unnecessary .c_str() calls on event exports.
This commit is contained in:
Kinglykrab
2022-03-12 13:44:01 -05:00
committed by GitHub
parent abcf8cbce1
commit 791d8b329d
9 changed files with 72 additions and 34 deletions
+6 -6
View File
@@ -1782,8 +1782,8 @@ void NPC::AI_DoMovement() {
}
//kick off event_waypoint arrive
std::string buf = fmt::format("{}", cur_wp);
parse->EventNPC(EVENT_WAYPOINT_ARRIVE, CastToNPC(), nullptr, buf.c_str(), 0);
std::string export_string = fmt::format("{}", cur_wp);
parse->EventNPC(EVENT_WAYPOINT_ARRIVE, CastToNPC(), nullptr, export_string, 0);
// No need to move as we are there. Next loop will
// take care of normal grids, even at pause 0.
// We do need to call and setup a wp if we're cur_wp=-2
@@ -1900,8 +1900,8 @@ void NPC::AI_SetupNextWaypoint() {
if (!DistractedFromGrid) {
//kick off event_waypoint depart
std::string buf = fmt::format("{}", cur_wp);
parse->EventNPC(EVENT_WAYPOINT_DEPART, CastToNPC(), nullptr, buf.c_str(), 0);
std::string export_string = fmt::format("{}", cur_wp);
parse->EventNPC(EVENT_WAYPOINT_DEPART, CastToNPC(), nullptr, export_string, 0);
//setup our next waypoint, if we are still on our normal grid
//remember that the quest event above could have done anything it wanted with our grid
@@ -2484,8 +2484,8 @@ void NPC::CheckSignal() {
if (!signal_q.empty()) {
int signal_id = signal_q.front();
signal_q.pop_front();
std::string buf = fmt::format("{}", signal_id);
parse->EventNPC(EVENT_SIGNAL, this, nullptr, buf.c_str(), 0);
std::string export_string = fmt::format("{}", signal_id);
parse->EventNPC(EVENT_SIGNAL, this, nullptr, export_string, 0);
}
}