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Add option to disable expedition conflict messages
Add optional argument to CreateExpedition to disable conflict messages Some live expeditions like anguish use a timeout to prevent excessive leader conflict messages while still performing a creation request
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@@ -341,6 +341,7 @@ public:
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Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players);
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Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool has_replay_timer);
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Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool has_replay_timer, bool disable_messages);
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Lua_Expedition GetExpedition();
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luabind::object GetExpeditionLockouts(lua_State* L);
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luabind::object GetExpeditionLockouts(lua_State* L, std::string expedition_name);
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