mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database
This commit is contained in:
+1
-1
@@ -290,7 +290,7 @@ RULE_BOOL(Pathing, AggroReturnToGrid, true) // Enable pathing for aggroed roamin
|
||||
RULE_BOOL(Pathing, Guard, true) // Enable pathing for mobs moving to their guard point.
|
||||
RULE_BOOL(Pathing, Find, true) // Enable pathing for FindPerson requests from the client.
|
||||
RULE_BOOL(Pathing, Fear, true) // Enable pathing for fear
|
||||
RULE_REAL(Pathing, ZDiffThreshold, 10) // If a mob las LOS to it's target, it will run to it if the Z difference is < this.
|
||||
RULE_REAL(Pathing, ZDiffThresholdNew, 80) // If a mob las LOS to it's target, it will run to it if the Z difference is < this.
|
||||
RULE_INT(Pathing, LOSCheckFrequency, 1000) // A mob will check for LOS to it's target this often (milliseconds).
|
||||
RULE_INT(Pathing, RouteUpdateFrequencyShort, 1000) // How often a new route will be calculated if the target has moved.
|
||||
RULE_INT(Pathing, RouteUpdateFrequencyLong, 5000) // How often a new route will be calculated if the target has moved.
|
||||
|
||||
Reference in New Issue
Block a user