[Zone Points] Fix zone point heading data (#2415)

* [Zone Points] Fix zone point heading data

* Update 2022_09_03_fix_zone_point_heading_data.sql

* Augment #showzonepoints with saylinks

* Add more heading fixes to zone points

* Account for 999 target_heading

* Add zone safe headings
This commit is contained in:
Chris Miles 2022-09-05 04:08:34 -05:00 committed by GitHub
parent 186c2fe2ae
commit 78d4bd464e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 3140 additions and 65 deletions

View File

@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9206
#define CURRENT_BINARY_DATABASE_VERSION 9207
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9029

View File

@ -460,6 +460,7 @@
9204|2022_09_02_faction_association.sql|SHOW TABLES LIKE 'faction_association'|empty|
9205|2022_09_03_fix_starting_point_heading.sql|SELECT * FROM db_version WHERE version >= 9205|empty|
9206|2022_09_03_fix_door_destination_headings.sql|SELECT * FROM db_version WHERE version >= 9206|empty|
9207|2022_09_03_fix_zone_point_heading_data.sql|SELECT * FROM db_version WHERE version >= 9206|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

File diff suppressed because it is too large Load Diff

View File

@ -15,94 +15,102 @@ void command_showzonepoints(Client *c, const Seperator *sep)
c->Message(Chat::White, "Listing zone points...");
c->SendChatLineBreak();
for (auto &virtual_zone_point : zone->virtual_zone_point_list) {
std::string zone_long_name = ZoneLongName(virtual_zone_point.target_zone_id);
for (auto &p : zone->virtual_zone_point_list) {
std::string zone_long_name = ZoneLongName(p.target_zone_id);
std::string saylink = fmt::format(
"#goto {:.0f} {:.0f} {:.0f}",
p.x,
p.y,
p.z
);
c->Message(
Chat::White,
fmt::format(
"Virtual Zone Point x [{}] y [{}] z [{}] h [{}] width [{}] height [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
virtual_zone_point.x,
virtual_zone_point.y,
virtual_zone_point.z,
virtual_zone_point.heading,
virtual_zone_point.width,
virtual_zone_point.height,
"Virtual Zone Point [{}] x [{}] y [{}] z [{}] h [{}] width [{}] height [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
Saylink::Silent(saylink, "Goto").c_str(),
p.x,
p.y,
p.z,
p.heading,
p.width,
p.height,
zone_long_name.c_str(),
virtual_zone_point.target_zone_id,
virtual_zone_point.target_x,
virtual_zone_point.target_y,
virtual_zone_point.target_z,
virtual_zone_point.target_heading
p.target_zone_id,
p.target_x,
p.target_y,
p.target_z,
p.target_heading
).c_str()
);
std::string node_name = fmt::format("ZonePoint To [{}]", zone_long_name);
float half_width = ((float) virtual_zone_point.width / 2);
float half_width = ((float) p.width / 2);
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y + half_width,
virtual_zone_point.z,
virtual_zone_point.heading
(float) p.x + half_width,
(float) p.y + half_width,
p.z,
p.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y - half_width,
virtual_zone_point.z,
virtual_zone_point.heading
(float) p.x + half_width,
(float) p.y - half_width,
p.z,
p.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y - half_width,
virtual_zone_point.z,
virtual_zone_point.heading
(float) p.x - half_width,
(float) p.y - half_width,
p.z,
p.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y + half_width,
virtual_zone_point.z,
virtual_zone_point.heading
(float) p.x - half_width,
(float) p.y + half_width,
p.z,
p.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y + half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
(float) p.x + half_width,
(float) p.y + half_width,
(float) p.z + (float) p.height,
p.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x + half_width,
(float) virtual_zone_point.y - half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
(float) p.x + half_width,
(float) p.y - half_width,
(float) p.z + (float) p.height,
p.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y - half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
(float) p.x - half_width,
(float) p.y - half_width,
(float) p.z + (float) p.height,
p.heading
));
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
(float) virtual_zone_point.x - half_width,
(float) virtual_zone_point.y + half_width,
(float) virtual_zone_point.z + (float) virtual_zone_point.height,
virtual_zone_point.heading
(float) p.x - half_width,
(float) p.y + half_width,
(float) p.z + (float) p.height,
p.heading
));
found_zone_points++;
@ -111,34 +119,44 @@ void command_showzonepoints(Client *c, const Seperator *sep)
LinkedListIterator<ZonePoint *> iterator(zone->zone_point_list);
iterator.Reset();
while (iterator.MoreElements()) {
ZonePoint *zone_point = iterator.GetData();
std::string zone_long_name = ZoneLongName(zone_point->target_zone_id);
ZonePoint *p = iterator.GetData();
std::string zone_long_name = ZoneLongName(p->target_zone_id);
std::string node_name = fmt::format("ZonePoint To [{}]", zone_long_name);
NPC::SpawnZonePointNodeNPC(
node_name, glm::vec4(
zone_point->x,
zone_point->y,
zone_point->z,
zone_point->heading
p->x,
p->y,
p->z,
p->heading
)
);
// {:.0f}
std::string saylink = fmt::format(
"#goto {:.0f} {:.0f} {:.0f}",
p->x,
p->y,
p->z
);
c->Message(
Chat::White,
fmt::format(
"Client Side Zone Point x [{}] y [{}] z [{}] h [{}] number [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
zone_point->x,
zone_point->y,
zone_point->z,
zone_point->heading,
zone_point->number,
"Client Side Zone Point [{}] x [{}] y [{}] z [{}] h [{}] number [{}] | To [{}] ({}) x [{}] y [{}] z [{}] h [{}]",
Saylink::Silent(saylink, "Goto").c_str(),
p->x,
p->y,
p->z,
p->heading,
p->number,
zone_long_name.c_str(),
zone_point->target_zone_id,
zone_point->target_x,
zone_point->target_y,
zone_point->target_z,
zone_point->target_heading
p->target_zone_id,
p->target_x,
p->target_y,
p->target_z,
p->target_heading
).c_str()
);